| kill | player suicides to respawn again |
| lambert 1.500 | |
| lcd_x 0 | may have something to do with lcd display monitors |
| lcd_yaw 0 | may have something to do with lcd display monitors |
| lightgamma 2.500 | sets the lighting gamma value |
| list | lists local servers found after using the 'slist' commands |
| listdemo <demoname> | lists information about <demoname> |
| load <name> | loads a saved game |
| loadas8bit 0 | toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
| localinfo | shows local settings |
| logos | lists decals |
| lookspring 0 | toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' |
| lookstrafe 0 | toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
| m_filter 0 | toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' |
| m_forward | sets the mouse forward speed sensitivity multiplier |
| m_pitch 0.022 | sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook |
| m_side 0.800 | sets the mouse strafing speed sensitivity multiplier |
| m_yaw 0.022 | sets the yaw speed sensitivity multiplier |
| mcache | lists modem cache contents |
| menuselect <x> | selects item <x> from a menu |
| messagemode <text> | displays <text> to all other players on a server |
| messagemode2 <text> | displays <text> to only other players on same team |
| model <modelname> | changes current player model to <modelname> |
| motd | displays the Message Of The Day from the server's motd.txt file |
| name <playername> | used to change a player's name |
| netbad | simulates a bad network connection |
| netchokeloop 0 | |
| netmax | displays maximum packets and game packets |
| netusage 0 | toggles a network usage graph - * 1 is 'on', 0 is 'off' |
| new | begins a new singleplayer game |
| nextdl | downloads next file |
| noclip 0 | if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
| nosound 0 | toggles sound - * 1 is 'on', 0 is 'off' |
| notarget 0 | makes players ignore you - * 'sv_cheats' must be set to 1 |
| notify | |
| pause | pauses a game |
| pingservers | displays pings of servers in the serverlist |
| pingsv <ip:port> | pings a server at <ip:port> |
| play <filename> | plays a .wav designated by <filename> |
| playdemo <filename> | plays <filename>.dem at normal speed |
| playvol 9 | sets demo playback volume |
| |
| |
| pointfile <filename> | loads maps\<filename>.pts |
| precache 0 | toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
| prespawn | |
| primegren1 | primes grenade type 1 |
| primegren2 | primes grenade type 2 |
| protocol | |
| ptrack | |
| pushlatency -100 | set this number to the inverse of your ping to help latency |
| quit | exits to windows without confirmation |
| r_decals 250 | sets the maximum number of decals |
| r_drawadaptive 0 | |
| r_drawentities 0 | toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' |
| r_drawviewmodel 0 | toggles drawing player weapon model - * 1 is 'on', 0 is 'off' |
| r_dynamic 0 | toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
| r_fullbright | toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' |
| r_glowshellfreq 2.2 | |
| r_lightmap <map#> | software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
| r_lightstyle <style#> | software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
| r_mirroralpha 0 | toggles reflective textures - * 1 is 'on', 0 is 'off' |
| r_mmx 0 | toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
| r_netgraph 0 | toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
| r_norefresh 0 | toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
| r_novis 0 | toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 |
| r_shadows 0 | toggles players' shadows - * 1 is 'on', 0 is 'off' |
| r_speeds 0 | toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps |
| r_traceglow 0 | toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' |
| r_wadtextures 0 | |
| r_wateralpha 0 | toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
| rate 5000 | sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
| reconnect | reconnects to the current server |
| record <filename> | begins to record a demo and saves it to Half-Life\Valve\<filename>.dem |
| removedemo <demo> <sgmt> | removes a segment <sgmt> from <demo> |
| resourcelist | lists all loaded resources |
| resources | lists loaded decals |
| retry | tries four more times to connect to a server that has already failed four connect attempts |
| room_delay 0.3 | 3D sound setting |
| room_dlylp 2 | 3D sound setting |
| room_feedback 0.42 | 3D sound setting |
| room_left 0 | 3D sound setting |
| room_lp 0 | 3D sound setting |
| room_mod 0 | 3D sound setting |
| room_off 0 | 3D sound setting |
| room_refl 0 | 3D sound setting |
| room_refl 0 | 3D sound setting |
| room_rvblp 0 | 3D sound setting |
| room_size 0 | 3D sound setting |
| room_type 20 | 3D sound setting |
| s_2dvolume 1 | maximum volume at which 2D sounds are played - * range from 0 to 1.0 |
| s_a3d 0.000000 | toggles A3D support - * 1 is 'on', 0 is 'off' |
| s_automax_distance 30 | sets the distance for maximum sound volume |
| s_automin_distance 2 | sets the distance for minimum sound volume |
| s_blipdir 0 | |
| s_bloat 2.0 | bloat factor for polygons in A3D 2.0 only |
| s_buffersize 65536 | sets the buffer size |
| s_disable_a3d 0 | toggles disabling a3D - * 1 is 'on', 0 is 'off' |
| s_distance 60 | adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity |
| s_doppler 0.0 | adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive |
| s_eax 0 | toggles EAX support - * 1 is 'on', 0 is 'off' |
| s_enable_a3d | enables A3D support |
| s_geometry 0 | toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
| s_leafnum 0 | |
| s_materials 0 | |
| s_max_distance 1000 | maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity |
| s_min_distance 5 | minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' |
| s_numpolys 200 | maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity |
| s_occfactor 0.250 | transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 |
| s_occlude 0 | toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
| s_polykeep 1000000000 | |
| s_polysize 10000000 | |
| s_refdelay 4 | delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 |
| s_refgain 0.4 | adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 |
| s_rolloff 1.0 | |
| s_showtossed 0 | |
| s_usepvs 0 | |
| s_verbwet 0.25 | controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 |
| save | save current game in single player only |
| saveme | calls for a medic |
| say "message" | chat with all other players on a server |
| say_team "message" | relay a message to only your teammates |
| scr_centertime 2 | sets how long server messages remain on the screen |
| scr_connectmsg "msg" | displays "msg" in screen's lower left |
| scr_connectmsg1 "msg" | displays "msg" 1 in screen's lower left |
| scr_connectmsg2 "msg" | displays "msg" 2 in screen's lower left |
| scr_conspeed 600 | sets the console scroll speed |
| scr_ofsx 0 | sets the screen message offset |
| scr_ofsy 0 | sets the screen message offset |
| scr_ofsz 0 | sets the screen message offset |
| scr_printspeed 7 | sets the screen message print speed |
| scr_transparentui 1 | |
| screenshot | captures the screen and saves it in the Half-Life/Valve directory |
| sensitivity 9 | sets the sensitivity of the mouse |
| servercfgfile | sets the sercer config file - * default is server.cfg |
| serverinfo | displays the server infromation |
| serverprofile <profile string> | sets the server profile |
| setdemoinfo <demo> <sgmt> info | adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow> |
| setinfo | - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
| setinfo tf_id <Battle ID> | sets the tfc clan battle id |
| sfeign | fakes death - * spy class only |
| shortname | displays client's name |
| showdrop 0 | toggles the display of dropped packets - * 1 is 'on', 0 is 'off' |
| showinfo 0 | toggles display of all packets - * 1 is 'on', 0 is 'off' |
| showpackets 0 | toggles network packet info display - * 1 is 'on', 0 is 'off' |
| showpause 0 | toggles pause of graphic display - * 1 is 'on', 0 is 'off' |
| showram 0 | toggles display of available ram - * 1 is 'on', 0 is 'off' |
| showtriggers 0 | toggles display of map trigger entities - * 1 is 'on', 0 is 'off' |
| sizedown | decreases screen size and increases fps |
| sizeup | increases screen size and decreases fps |
| skill 1 | sets the skill level in singleplayer and coop mode |
| skin 0 | sets the model skin |
| skipdl | skips the current download and moves on to the next, if any exist |
| skipul | skips the current upload and moves to the next, if any exist |
| slist | searches for local servers - * use 'list' to display this list |
| slot1 | select weapon group 1 (or menu item 1) see 'use' |
| slot2 | select weapon group 2 (or menu item 2) see 'use' |
| slot3 | select weapon group 3 (or menu item 3) see 'use' |
| slot4 | select weapon group 4 (or menu item 4) see 'use' |
| slot5 | select weapon group 5 (or menu item 5) see 'use' |
| slot6 | select weapon group 6 (or menu item 6) see 'use' |
| slot7 | select weapon group 7 (or menu item 7) see 'use' |
| slot8 | select weapon group 8 (or menu item 8) see 'use' |
| slot9 | select weapon group 9 (or menu item 9) see 'use' |
| slot10 | select weapon group 10 (or menu item 10) see 'use' |
| snapshot | takes a screenshot |
| snapto | |
| snd_noextraupdate 0 | toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' |
| snd_show 0 | toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' |
| soundfade <parameter> | sets the soundfade parameters - *<param> = <%><hold>[<out><in>] |
| soundinfo | displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels |
| soundlist | displays a list of all loaded sounds |
| spawn | spawns a player back into the game |
| speak <message> | to say something over the intercom - * try: hello, #000000, mesa, you, go alert |
| special | displays the special menu for each class |
| spectator 0 | toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
| startdemos | begins playing demos in a loop |
| startmovie <filename> | plays a movie |
| stop | stops the recording of a demo |
| stopdemo | stop the playing of a demo |
| stopsound | stops playing the current sound |
| suitvolume 0.220000 | sets the volume of the HEV suit |
| swapdemo <demo> <seg> <seg> | swaps two segments' positions inside a demo |
| tell <message> | speks a message |
| texgamma 2 | possibly sets the gamma of the text? |
| tf_weapon_ac | selects assault cannon weapon - * hw class only |
| tf_weapon_autorifle | selects autorifle weapon - * sniper class only |
| tf_weapon_axe | selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only |
| tf_weapon_flamethrower | selects flamethrower - * pyro class only |
| tf_weapon_gl | selects grenade launcher - * demo class only |
| tf_weapon_ic | selects incendiary cannon - * pyro class only |
| tf_weapon_knife | selects knife - * spy class only |
| tf_weapon_medikit | selects medkit - * medic class only |
| tf_weapon_ng | selects nailgun - * sniper and scout classes only |
| tf_weapon_pl | selects pipe launcher - * demo class only |
| tf_weapon_railgun | selects railgun - * engineer class only |
| tf_weapon_rpg | selects rocket launcher - * soldier class only |
| tf_weapon_shotgun | selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only |
| tf_weapon_sniperrifle | selects sniper rifle - * sniper class only |
| tf_weapon_spanner | selects the spanner/wrench - * engineer class only |
| tf_weapon_superng | selects the super nailgun - * medic class only |
| tf_weapon_supershotgun | selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only |
| tf_weapon_tranq | selects the tranquilizer gun - * spy class only |
| thirdperson | enables third-person view |
| throwgren | throws the grenade type last primed with 'primegren1' or 'primegren2' |
| timedemo <demoname> | plays <demoname>.dem at max fps and reports average fps |
| timerefresh | player spins in plave and reports average fps for the spinning view |
| toggleconsole | toggles the console screen - * usually bound to '~' |
| topcolor 30 | sets the model top color |
| traceralpha 0.500 | sets tracer bullet alpha component |
| tracerblue 0.400 | sets tracer bullet blue component |
| tracergreen 0.800 | sets tracer bullet green component |
| tracerlength 0.800 | sets the tracer bullet length |
| traceroffset 30 | sets the tracer bullet offset |
| tracerred 0.800 | sets the tracer bullet red component |
| tracerspeed 6000 | sets the tracer bullet speed |
| unbind <key> | removes binding to key <key> |
| unbindall | removes all key bindings |
| upload | uploads files to a server |
| uprate | displays the transmission rate to a server |
| use <item> | uses an item or weapon, such as 'use weapon_crowbar' |
| user <name/id#> | lists model color, name, rate, and model for specified user |
| v_centermove 0.150 | |
| c_centerspeed 500 | |
| v_dark 0 | |
| v_kickpitch 0.600 | sets the amount player view pitch changes when player is hit |
| v_kickroll 0.600 | sets the amount player view roll changes when player is hit |
| v_kicktime 0.500 | sets the duration of player view pitch and roll when player is hit |
| version | gives build version and date it was installed |
| vid_config_x 800 | sets horizontal screen resolution |
| vid_config_y 600 | sets vertical screen resolution |
| vid_d3d 0 | toggles Direct3D support - * 1 is 'on', 0 is 'off' |
| vid_describemode | displays video mode settings |
| vid_mode 0 | sets video mode |
| vid_nopageflip 0 | toggles disabling video page flipping - * 1 is 'on', 0 is 'off' |
| vid_stretch_by_2 | enables video stretching (for interlaced display) |
| vid_wait 0 | toggles video sync - * 1 is 'on', 0 is 'off' |
| viewframe | enables wire-frame display - * OpenGL only |
| viewmodel | enables model display |
| viewnext | selects next model |
| viewprev | selects previous model |
| viewsize 120 | sets view size |
| violence_ablood 0 | toggles blood - * 1 is 'on', 0 is 'off' |
| violence_agibs 0 | toggles gibs - * 1 is 'on', 0 is 'off' |
| violence_hgibs 0 | toggles gibs - * 1 is 'on', 0 is 'off' |
| volume 1.0 | sets game volume |
| wait | pauses for 1 tick during running an alias or script |
| waterroom_type 14 | |
| wc | |
| weapon_357 | weapon name for .357 magnum - * for example, 'use weapon_357' |
| weapon_9mmAR | weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR' |
| weapon_9mmhandgun | weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun' |
| weapon_crossbow | weapon name for crossbow - * i.e., 'use weapon_crossbow' |
| weapon_crowbar | weapon name for crowbar - * i.e., 'use weapon_crowbar' |
| weapon_egon | weapon name for egon gun - * i.e., 'use weapon_egon' |
| weapon_gauss | weapon name for gauss gun - * i.e., 'use weapon_gauss' |
| weapon_handgrenade | weapon name for handgrenade - * i.e., 'use weapon_handgrenade' |
| weapon_hornetgun | weapon name for hornet gun - * i.e., 'use weapon_hornetgun' |
| weapon_rpg | weapon name for rocket launcher - * i.e., 'use weapon_rpg' |
| weapon_satchel | weapon name for satchel charge - * i.e., 'use weapon_satchel' |
| weapon_shotgun | weapon name for shotgun - * i.e., 'use weapon_shotgun' |
| weapon_snark | weapon name for snarks - * i.e., 'use weapon_snark' |
| weapon_tripmine | weapon name for tripwire mines - * i.e., 'use weapon_tripmine' |
| zoom_sensitivity_ratio 1.200 | sets mouse sensitivity while using weapon zoom |
| developer 0 | toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' |
| entities | lists currently loaded entities |
| hpkextract <filename> [all|1 idx] | extracts files from hpk file - * opts = <hpkname> [all | single index] |
| hpklist <hpkfilename> | lists the files in <hpkfilename> |
| hpkremove <name> <index> | removes files from <hpkfilename> |
| hpkval <filename> | displays the checksum value for <hpkfilename> |
| addip <min> <ipaddress> | adds an ip address to the filterban list - * use 0 minutes to make the addition permanent |
| banid <minutes> <uniqueid> | bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only |
| banid <minutes> <uniqueid> kick | bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only |
| changelevel <mapname> | changes the map and maintains client connections |
| changelevel2 <mapname> | continues the current game on a new map |
| cmdlist | lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile |
| cr_demoman # | sets the number of demomen allowed on a team |
| cr_engineer # | sets the number of engineers allowed on a team |
| cr_hw # | sets the number of hw's allowed on a team |
| cr_medic # | sets the number of medics allowed on a team |
| cr_pyro # | sets the number of pyros allowed on a team |
| cr_sniper # | sets the number of snipers allowed on a team |
| cr_soldier # | sets the number of soldiers allowed on a team |
| cr_spy # | sets the number of spies allowed on a team |
| cvarlist | lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename |
| decalfrequency <seconds> | sets how frequently players can display their logo - * default is 30 |
| dropclient | disconnects a client from a server |
| exec <filename> | executes a script of .cfg file |
| exit | closes a game or dedicated server program to windows without confirmation |
| filterban 0 | toggles ip banning - * 1 is 'on', 0 is 'off' |
| heartbeat | sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available |
| host_framerate 0 | sets the speed that the host/server interacts with the game |
| host_killtime 0 | sets a time delay before killing the server |
| hostname <name> | sets the server hostname |
| hostport 27015 | sets connection port for the server |
| info <userid> | lists info on a player |
| ip_hostport 0 | sets the server port for a TCP/IP game |
| ipx_serverport 0 | sets the server port for an IPX game |
| keys | shows the CD key info |
| kick <player> | kicks a player from a server using their name |
| kick # <keys#> | kicks a player from a server using their id keys # - get this # from using the "keys" command |
| kick # <userid> | kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only |
| killserver | shuts down the server |
| listid | lists the uniqueid's in the banlist |
| listip | lists the ip addresses in the filterban list |
log on
log off | toggles logging |
| logaddress <ip> <port> | sets the address for logfile when logging to a remote machine |
| lservercfgfile | sets the listen server config file - default is listenserver.cfg |
| map <mapname> | changes the map running on server and disconnects currently connected players |
| mapcyclefile 0 | specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' |
| maps <substring> | lists maps containing <substring> |
| maxplayers 16 | sets maximum number of clients allowed on a server |
| motd_display_time 8 | sets the amount of time that the motd will remain displayed on players' screens |
| mp_autocrosshair 0 | toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' |
| mp_decals 300 | sets the maximum number of decals to be displayed at a time |
| mp_falldamage 0 | toggles realistic fall damage - * 1 is 'on', 0 is 'off' |
| mp_flashlight 0 | toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' |
| mp_footsteps 0 | toggles footstep sounds - * 1 is 'on', 0 is 'off' |
| mp_forcerespawn 0 | toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' |
| mp_fraglimit 40 | sets number of frags that changes maps when reached |
| mp_friendlyfire 0 | toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' |
| mp_logecho 0 | toggles logging of echo commands - * 1 is 'on', 0 is 'off' |
| mp_logfile 0 | toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' |
mp_teamlist <teamname/modelname;
teamname/modelname> | sets the teamnames and models used for the teams in teamplay mode |
| mp_teamplay 21 | set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions |
| mp_timelimit 25 | sets the time in minutes between map changes |
| mp_weaponstay 0 | toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' |
| password <pass> | sets private server password |
| path | displays current search path |
| pausable 0 | toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' |
| ping | displays pings of all clients |
| port 27015 | sets the defualt server connection port |
| quit | exits to windows without confirmation |
rcon <password>
rcon <command> | remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server |
| rcon_address <ip addy> | sets the rcon ip address |
| rcon_password <pass> | sets the rcon password |
| rcon_port 27015 | sets the rcon console port |
| registered 0 | |
| reload | reloads current map |
| removeid <uniqueid> | removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only |
| removeip <ip addy> | removes ip address from the filterban list |
| restart | restarts the current map and cleans the slate |
| setmaster <ip or hostname> | sets the master server - * use either an ip addy or a hostname |
| stuffcmds | used to initialize client console commands from server and restarts server and then does some funky thing to the server display |
| sv_accelerate 10 | sets the player acceleration for a server |
| sv_aim 0 | toggles auto-aim for clients - * 1 is 'on', 0 is 'off' |
| sv_airaccelerate 10 | sets the movement speed while player is in the air |
| sv_airmove 0 | toggles clients ability to move in the air |
| sv_allow_download | enables ability of clients to download maps and decals |
| sv_allow_upload | enables ability of clients to upload models and decals |
| sv_allowdownload 0 | toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' |
| sv_allowupload 0 | toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' |
| sv_bounce 0 | toggles bounce pads - * 1 is 'on', 0 is 'off' |
| sv_challengetime 15 | sets the time allowed for clients to connect to a game |
| sv_cheats 0 | toggles cheats - * 1 is 'on', 0 is 'off' |
| sv_clienttrace 3.5 | sets the client bounding box for collisions |
| sv_clipmode 0 | toggles client clipping mode - * 1 is 'on', 0 is 'off' |
| sv_friction 4 | sets friction |
| sv_gravity 800 | sets level of in-game gravity |
| sv_idealpitchscale 0.800 | sets the pitch preference |
| sv_lan 0 | toggles LAN server mode - * 1 is 'on', 0 is 'off' |
| sv_language 0 | sets language |
| sv_logrelay | |
| sv_maxrate 5000 | sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only |
| sv_maxspectators 8 | sets the maximum number of spectators - spectator mode does not currently work |
| sv_maxspeed 500 | sets the maximum player speed for all clients |
| sv_maxvelocity 2000 | sets the maximum velocity |
| sv_minrate 8000 | sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only |
| sv_netsize 0 | sets the maximum network packet size - * 0 = auto |
| sv_newunit 0 | |
| sv_password 0 | sets a password for clients to enter a server |
| sv_print_custom | gives me SZ_Overflow error and then exits server |
| sv_sendvelocity 1 | |
| sv_showcmd 0 | |
| sv_skyname 0 | sets the sky texture |
| sv_smartdelta 1 | |
| sv_spectalk 1 | toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
| sv_spectator_password 0 | sets a password for clients to enter spectator mode - spectator mode does not currently work |
| sv_spectatormaxspeed 500 | sets the maximum movement speed of spectators - spectator mode does not currently work |
| sv_stepsize 18 | sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes |
| sv_stopspeed 100 | speed at which the player stops when running forward, back, left or right |
| sv_timeout 65 | sets the timeout inactivity limit |
| sv_type | enables server cpu and os type to be given out on server queries |
| sv_upload_maxsize 0 | sets the maximum upload file size |
| sv_wateraccelerate 10 | sets the in-water acceleration of clients |
| sv_wateramp 0 | |
| sv_waterfriction 1 | sets friction underwater |
| sv_zmax 4096 | sets the maximum zbuffer size |
| status | lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % |
| team 0 | toggles team mode - * 1 is 'on', 0 is 'off' |
| team1_color <color> | sets team1 color |
| team1_model <model> | sets team1 model |
| team1_name <name> | sets team1 name |
| team1_skin <skin> | sets team1 skin |
| team2_color <color> | sets team2 color |
| team2_model <model> | sets team2 model |
| team2_name <name> | sets team2 name |
| team2_skin <skin> | sets team2 skin |
| tfc_adminpwd <password> | sets the tfc admin password - *use "admin <password" in the in-game console to take rcon of server |
| tfc_autoteam 0 | toggles auto-team selection - * 1 is 'on', 0 is 'off' |
| tfc_balance_scores 0 | toggles team balancing by score - * 1 is 'on', 0 is 'off' |
| tfc_balance_teams 0 | toggles team balancing by number of players - * 1 is 'on', 0 is 'off' |
| tfc_birthday | toggles birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off' |
| tfc_clanbattle 0 | toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off' |
| tfc_clanbattle_ceasefire 0 | toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
| tfc_clanbattle_locked 0 | toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
| tfc_clanbattle_prematch 0 | toggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
| tfc_fragscoring 0 | toggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off' |
| tfc_respawndelay 0 | sets respawn delay in tfc games |
| tfc_spam_limit 20 | sets number of messages per time period that will cause spamming penalty |
| tfc_spam_penalty1 8 | sets spam penalty level 1 |
| tfc_spam_penalty2 2 | sets spam penalty level2 |
| users | lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only |
| writeid | writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only |
| writeip | writes ip addresses to listip.cfg |